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Portal 2 gameplay
Portal 2 gameplay








portal 2 gameplay

The puzzles really made me WANT to solve them, instead of just putting down the controller and popping in a first person shooter. It even made me want to go back and finish the first Portal. Portal 2, however, captured my attention from the get-go and never let it go. I found it curious and genre-bending, but I never even finished it.

portal 2 gameplay

I have to admit the first Portal game didn't entirely do it for me. The inclusion of these gels and functions really opened up the game for increased experimentation for me. There is also water in some rooms if you need to clean a surface and start over again. The gels come in three varieties and colors: propulsion (orange) for increasing your speed, repulsion (blue) for bouncing, and conversion (white), which enables you to turn a portal-resistant surface into one that accepts portals. You have your portal gun (or Aperture Science Handheld Portal Device (ASHPD) if you prefer), of course, turrets, cubes for activating switches, redirection cubes for redirecting lasers, tractor beams, and what I found the most fun, the various gels. It seems like the designers really wracked their brains to come up with more fun ways to use physics to solve puzzles here. Though the graphics are not going to blow your mind in Portal 2, they do what they set out to do beautifully. Later on in the game, test rooms are literally smashed together before you in truly cool fashion. Every time you enter a new test chamber, you get to see the room putting itself back together again before you dive in and try and find a way out. Instead of the sterile test chambers you had in the first game (albeit with little behind-the-scenes glimpses), this time you get to see Aperture Science being rebuilt as you play. She wastes no time throwing Chell right back into testing with gusto. It's Always More Fun the Second Time Around










Portal 2 gameplay