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I'm not talking about destroying the original feel, but I'm talking about remastered vs. Boring.īoring because several issues break game balance.Ī) Rogues in the shadow can't backstab ranged (not even at 30' like in DnD3).Ĭ) Fighters (warriors, paladins, monks) can't use their multiple attacks to kill multiple foesĭ) Due to double XP casters get spells of mass destruction much to early and make other classes totally redundant (aside from being buffer targets for opponent attacks).Į) monsters with ranged attacks only ever attack the first 4 ranks, no arrow will ever hit a caster, which is nonsensical. So if I played BT remastered again, I'd chose 3 hunters, 1 bard, 3 casters. Even in antimagic tiles - until a rogue can kill a foe at 90' distance, a hunter will usually have shot about 9 foes. Also, the rogue cannot kill foes at a distance, unless he hides for more combat rounds than a normal fight will take once you have area spells. The rogue can't even disarm dungeon traps (which I would like to see a remastered feature). True, TrapZap has an sp cost, but if you ditch a rogue and take an additional caster, you have additional sp too. Rogues can disarm treasure traps, but so can casters. So warriors, monks, paladins get kinda redundant, since they only kill close foes, while hunters kill close and ranged foes. Warrior, Monk, Paladin sllightly scratch foes by ranged attacks, Hunter kills ranged. Since fighters (warrior, monk, paladin) still do not spread their multiple attacks unto multiple foes, the result for high level characters is - with or without death daggers: Warrior, Monk, Paladin, Hunter kill any foe they hit in melee. I chose a warrior too, a hunter, a bard, a rogue and 2 casters.
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BT1 remasterd though has a much better inventory, so the monk was nice but not as important anymore.
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In a distant world there is a town called Skara Brae. Down with Mangar the Wicked It is the time of swords and magic. However, much of it's gameplay, mapping, and combat differ from it's original counterparts. In original BT1 I chose a monk, because he was great to keep quest items, since he wasn't really dependant on equipment. Remade and distributed by Electronic Arts, and commissioned by Interplay Productions in 1991, The Bards Tale: Tales of The Unknown was also created for the NES.
FAVORITE PLAYSTYLE THE BARDS TALE PC
In BT2 you had just 7 slots, like in BT1 remastered - which severely decreases the worth of summoned monsters, because a fully leveled PC is usually more powerful than some monster. In BT1 original you had 1 monster slot (unfortunately you could not save a game, you could only save characters in the adventurer's guild and you couldn't save monsters so back then I could never save the party that had Mangar as a spectre snared monster). I usually prefer as much diversity as possible so I don't miss any options during gameplay. In BT there is also the question about original vs. In all RPG games there ist a discussion about what classes/races are the best party, or the best party for a certain playing style.
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